Minesweeper
Clear the field without stepping on a mine. Every number tells you how many mines touch that square — the rest is deduction, and the first click is always safe.
On a touchscreen, turn this on to plant flags with a tap. On a mouse, right-click works too.
New board ready.
📊 This board
🎮 Controls
Left click or Enter opens a square. Right click, long tap or F plants a flag. Clicking a number whose flags already match opens the rest of its neighbours (chording). Arrow keys move the keyboard cursor, N starts a new game.
🏆 Best times on this device
How to play
- Choose a difficulty: beginner is 9×9 with 10 mines, intermediate 16×16 with 40, and expert 30×16 with 99.
- Click any square to begin. The mines are placed after that click, so it is always safe and always opens a region.
- Each revealed square shows how many of its eight neighbours hold a mine. A blank square touches none, so the game opens its whole neighbourhood for you.
- Mark a square you believe is a mine: right-click on a desktop, long press on a touchscreen, or turn on the 🚩 flag mode toggle and tap.
- Open every safe square and the field is cleared. Open a mine and the run ends — the face at the top tells you which way it went: 🙂 playing, 😮 mid-click, 😎 cleared, 😵 boom.
Keyboard players can tab onto the board, move the cursor with the arrow keys, open with Enter, flag with F and start a new game with N. The arrow keys will not scroll the page while the board has focus.
The rules behind the numbers
Minesweeper is not really about clicking — it is a constraint puzzle. Every visible number is a statement: exactly this many of my hidden neighbours are mines. Solving a board means combining those statements until one of them forces an answer.
The two basic deductions carry most games:
- A satisfied number is finished. If a 1 already touches one flag, every other hidden neighbour of that 1 is safe. Click them, or chord the number to open them all at once.
- A cornered number is solved. If a 3 has exactly three hidden neighbours left, all three are mines. Flag them without thinking further.
Everything harder is built by comparing two numbers that share squares. The classic pattern is 1-2-1 along a wall: the mines sit under the two 1s and the square under the 2 is safe, every time. The 1-1 pattern is almost as common — when two adjacent 1s share a hidden square and one of them has an extra hidden neighbour the other cannot see, that extra square is safe.
Rules and the difficulty score
There is no points system in Minesweeper; the clock is the score. But raw time hides a lot, because boards differ wildly in how much work they actually contain. That is what the 3BV figure under the board measures.
| Quantity | What it counts |
|---|---|
| 3BV | Minimum left clicks needed to clear this exact board |
| Opened | Safe squares revealed so far, out of the total |
| Flags | Flags planted, out of the mine count |
| 3BV/s | 3BV divided by your elapsed time — effective clicks per second |
A board is scored one point per empty region (a connected group of blank squares, which opens in a single click along with its border numbers) plus one point for every numbered square that no empty region touches. Two expert boards can differ by more than 30 points of 3BV, which is a bigger gap than most players’ skill variance — so comparing 3BV/s across games tells you far more about improvement than comparing raw times.
Best times are stored per difficulty. The clock starts on your first click, not when the page loads, so you can take as long as you like deciding where to open.
Tips to improve
- Stop guessing early. Beginners lose most games to impatience, not to genuinely unsolvable positions. Before you click a doubtful square, scan every number you can already see once more.
- Learn the 1-2-1 and 1-1 patterns. They appear in almost every board along edges, and recognising them instantly is worth more than any amount of clicking speed.
- Flag only when it pays. A flag that will let you chord a number is worth planting. A flag you place for tidiness is pure lost time.
- Chord aggressively once you trust your flags. On expert boards, chording is the difference between a three-minute clear and a ninety-second one.
- Work the edges first. Walls and corners reduce the number of unknown neighbours, so numbers there constrain far more tightly than numbers in open space.
- Open a new region rather than grind a hard corner. If a section needs real work, click somewhere fresh — new information often solves the stuck corner for free.
- Accept the coin flips. A small fraction of boards genuinely end in a fifty-fifty. Pick one, move on, and judge yourself on the other ninety-odd percent.
On a phone the expert field is wider than the screen, so the board scrolls sideways inside its own frame rather than dragging the whole page around.
Privacy
Board generation, the timer and every deduction happen entirely in your browser. No move is sent anywhere, there is no account, and the game works offline once the page has loaded. Your best time per difficulty is kept in this device’s localStorage; it stays on this device, and the clear button removes it permanently.
Frequently asked questions
Is the first click really always safe?
Yes. No mines exist until you click. The board is generated after your first reveal, and the generator excludes that square and its eight neighbours, so your opening click always lands on a zero and opens a region. That means no game can be lost on move one, and no game starts with a blind guess.
What does chording mean?
Chording is clicking a number whose flags already match it, which opens all its remaining hidden neighbours in one action. If you have flagged two mines around a 2, clicking that 2 clears the rest of its ring instantly. It is the single biggest speed gain available — but if one of those flags is wrong, the mine goes off.
What is 3BV?
3BV is the minimum number of left clicks needed to clear a particular board, counting one click per empty region plus one for every numbered square that touches no empty region. It is the fairest way to compare boards, because an easy expert layout full of big openings can have half the 3BV of a hard one.
Do I have to flag every mine to win?
No. You win the moment every safe square is open; the remaining mines are flagged for you automatically. Many fast players barely flag at all and simply open around the mines, although flagging is what makes chording possible.
How do I flag on a phone?
Turn on the 🚩 flag mode toggle and every tap plants or removes a flag instead of opening a square, or just press and hold a square for about half a second. On a desktop, right-click works as usual and the browser context menu is suppressed over the board.
Are my best times saved anywhere I can lose them?
They live in this browser's localStorage, one time per difficulty, on this device only. They are never uploaded, they do not follow you to another browser or phone, and clearing your site data or pressing the clear button removes them for good.
Related tools
- 2048Slide, merge, repeat. Get two matching tiles together and they fuse into their sum — keep going until a 2048 tile appears, or until the board jams up.
- Memory MatchFlip two cards, find the matching emoji, clear the board. Three board sizes, a live timer, a star rating and your personal bests kept on this device.
- Daily Word PuzzleOne five-letter word, six guesses, and a fresh puzzle for everybody at midnight UTC. Colour clues after every guess, and a spoiler-free grid you can share.
- Typing Speed TestType the words as they appear and find out your real speed — net WPM, raw WPM and accuracy, with every keystroke scored as you go.
- Reaction Time TestThe classic red-to-green reflex test. Wait for the colour change, click as fast as you can, and see how your milliseconds stack up against the typical human range.
- Aim TrainerClick the targets as fast as you can. Two modes, three target sizes, and honest numbers — hits, misses, accuracy and targets per second — all tracked in your browser.
Last reviewed: